ABOUT HUSEF ARTIGAS

What's Important in my work

Before I begin working, if you were to pass by me you might laugh as you catch me without moving and staring fixedly with eyes wide open at a blank piece of paper as if I was watching a movie, but what you won't see is my mind going wild trying to find the best design for my illustration, seeing in advance the final work before I begin.  

I always look to test myself to the limit and draw something unexpected and unfamiliar in order to push the limit of my resources. I don't like to copy what I see for this approach is never satisfying. I like to invent, create anything at will, out of my own idea and that's my challenge I look for so I can say, the artwork is truly mine. 

EDUCATION

Art Institute of Phoenix  Bachelor's, Computer Animation (September 2002)

My strongest skill is drawing and painting with an understanding of Movement, Unity, Placement, Action, Harmony, Variety, Balance, Contrast, Proportion, Perspective, Patterns, Color Theory.

Ottawa University  Certificate, Teacher 
(May 2005)

Worked with young artists teaching them how to draw as well as support their creative process. I taught them all the basic elements and principles of art and integrated art history in order to give a well-rounded class. 

Skills

Extensive knowledge in Web Design, Wordpress, Hosting services, 3D Studio Max and Adobe Photoshop as well as  Adobe Illustrator, 3D modeling, 2D animation, Architecture, Character Designing, Logos, Storyboarding, Image Manipulation, Clay Modeling and Photography.  

Current Employment

Company: Endurance International Group
Department name: Web Designer
Years of Experience: Since 2011 - present. 

It's not easy to call one self an artist for fear of sounding too pretentious. But for me, art has been more than a profession or a hobby, art for me has been a way of being, 

HUSEF ARTIGAS

A little about me
Born in Puerto Rico, I came to the states of Arizona in 1996 at age of 15. What I really enjoy is drawing. To illustrate my thoughts its like meditation in action. When I don't draw, I start to starve.
First I like to focus on how the image fit in deep space like action poses with the torso tilting toward or away from him, how would the leg look striding forward or plunging back into the distance and any overlapping figures while keeping the proportion in place. I have to focus on keeping the figure in foreshortening, meaning keeping the artwork looking solid in the three-dimensional object while moving through real space and not making it look flat. Drawing in deep space is not a simple technical trick but the most important ingredient. I need to be thoroughly familiar with the figure in order to depict the right pose, movements, and gestures. To have a deeper insight of the forms and their relations to each other. For coloring, I work with shading with light and dark colors to bring the illusion that the object is going in and out of the picture suggesting space and communicating near and far distances.